If the default cube is there, delete it, or right-click to select it and use g-x to move it to one side (we will need a primitive later). Import the figure obj you exported into Blender. You can paint at base resolution or subdivided, it doesn't really matter (but subdivided may provide a smoother surface). It's important to check this because by default it may be set to "Base Genesis 2" when you want to paint to "Victoria 5." You can do this in the Surfaces tab. Set the figure's UV to the one you want to paint on before export. When you've figured out what goes where, we're ready to proceed. With G1 and G2 our main interest is the three UVs that constitute the torso area, the limbs, and the face. With Genesis 2, for example, the Hips, Torso, Nipple, Neck and Head materials are on one UV, the Shoulders, Arms, Forearm, and Hand are on another, etc. You need to look at the figure in DS (or wherever you want to use it) and determine what material goes with what UV. In this case I will assume you are using a figure such as Genesis 1 or Genesis 2, but it will work with any figure you can import to Blender as an. It is one of few 3d programs of which this is true, and almost none have Blender's powerful feature set. Remember, with Blender you can install as many parallel versions as you want for free, so you can always add rather than replace.īlender is free for download here and can be freely used in commercial work. I've been told it works as early as 2.67. Texture painting in Blender takes a couple of small extra steps compared to doing it in (for instance) 3dCoat, but it is now a powerful and flexible functionality. This is more for content creators than the casual user, but if you're interested in getting into our market but can't afford 3dCoat, Zbrush, or other more expensive painting apps, this is absolutely for you.īlender has been able to do texture painting for a long time, but initially it was only with generated textures or plain color painting, and for some while it could not paint across the seams of multiple UVs on one object, making it useless for character painting of DAZ figures. 3b (3d coat) and the actual character scene with the relevant textures So you can jump straight into it.Īlso, you'll get pdfs with useful links to resources and my 3d coat hotkeys.I just found out this was possible, so I did some quick proof-of-concept work and am now prepared to share it. Jumping in Marvelous to design clothing for the character and bringing back to Blender. This part covers the basics of the scene set up like skin shader, lighting, sculpting, and modeling tools. The brushes give you a very natural painting feeling and are highly customizable. Texturing in 3D Coat is a great experience. Talking about particularities of sculpting in 3D Coat.ģD Coat has great retopology and UV tools to do the job fast and it is covered in this chapter. Then moving on to creating the finished voxel sculpt of the character. The second part is about modifying the base head to different creatures. The segmented head is included in the project files so you can even just skip doing it yourself and start designing straight ahead. At this speed, it is only possible to do in 3D Coat. You will be able to turn it to various character designs while retaining the important bits (lips, eyes, nose, ears) under control. Setting up a sculpt that is easy and fast to modify. Long boring processes are recorded to timelapses without narration. It makes it convenient to navigate and study.Īll videos are short between 2-5 minutes for easy watching and the best learning experience. The whole course is structured that every video about a certain point that is in the name of the file. Explore a new pipeline of 3D Coat and Blender that could fit very well in certain productions and cover many needs at a fraction of the commonly used software costs.
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